Thesis: Like novels in the 18th century or film in the early 20th century, video games are still in their infancy; still "multimedia", a mixture of other artistic forms. However, if the medium can attract enough gifted artists, it has great potential to become "high art".
Body:
1) Other forms of media and their history
--disparaging quotes about film and novels from previous eras, compared to disparaging comments made about video games.
2) Challenges of the medium, and how to overcome them
--interactivity vs. narrative; cheap thrills vs. artistic merit; high production costs of combining film, literature, and visual design elements
3) Strengths of the medium
--immersive experience, user accountability, interactivity, realism
Conclusion: While a number of difficulties remain before video games can earn the same esteem as older forms and attract a higher caliber of artists and consumers, the medium is full of potential to move and inspire.
Wednesday, March 17, 2010
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